TLOU Multiplayer Project

Naughty Dog

September 2022 - October 2023

During my time at Naughty Dog, I provided QA testing and development support for an unannounced multiplayer title. I worked with a team of others to test network stability with various lobby sizes. I also performed smoke, destructive, regression, and ad hoc testing, and provided feedback for various mechanics and gameplay systems. 

I also provided development support by manually creating interior level LODs in Maya, building and maintaining navmesh and vis region levels, and creating documentation of both features and workflow processes for department guidance. I created daily snapshots and integrated the latest asset and code changes, and worked with the automation team to create and review test cases.